"Build your seaport in a game and learn about complex systems"
by Geertje Bekebrede, Igor Mayer
J. of Design Research (JDR), Vol. 5, No. 2, 2006
Abstract: The authors demonstrate how simulation games can be used to test and explore initial infrastructure designs before they are implemented. Games can provide important learning experiences for (future) designers and managers. The case study of a computer-supported simulation game, SIM Maasvlakte 2 (SIM MV2), uses a game whose object is to design and allocate land for the Maasvlakte 2 port area, to be built between 2006 and 2036 in the Port of Rotterdam, the Netherlands. The evaluation aimed at improving the game, examining the system complexity of the seaport, and establishing corresponding learning effects among the participants.
I found it by chance today, when I was searching for one article about port communities. It looks interesting and funny, but my curiosity goes all to knowing how realistic is the game. Considering the way the Maasvlakte 2 project is evolving in real life, a realistic game should allow two or three generations of port planners to play around during their free afternoons. Better than an end, a never-ending loop instruction would be needed!
P.S.: More information about the game can be found here.
Duarte Correia, thesing in Geneva
Living, working and writing a thesis about ports, ICT and port community portals.
The editorial is here.
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